Michael George wrote:
I've thought of writing a game with physics operating at the quantum scale, but I couldn't think of anything interesting.
Some things you might be able to exploit: * Non-commuting observables - an object that you can determine two different things about, but not both at the same time. Observing one makes the other indeterminate, so by making alternating observations you can change its state. * Interference - something can happen two mutually exclusive ways, but to achieve a desired outcome it has to happen both ways at the same time. You achieve this by closing your eyes and not watching what happens. * Entanglement - two distant objects are connected in such a way that observing something about one of them has an effect on the other. -- Greg