This looks like a python binding for an extremely similar 2d physics engine, chipmunk (it even uses some of the same algorithms from box2d) http://www.pyweek.org/d/932/
On Jan 1, 2008 7:29 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > did anyone look into box2d? (http://www.box2d.org/) > i think this also could be nice for using it with pygame. is there a python > wrapper for it? sorry for being slightly offtopic... > > > > On 1/1/08, Laura Creighton <[EMAIL PROTECTED]> wrote: > > In a message of Tue, 01 Jan 2008 04:46:08 EST, bhaaluu writes: > > >Perhaps the collission-resolver module should be included in a "Game Engi > > >ne" > > >leaving PyGame as is? > > > > > >The collission-resolver is a really nice module, but adding it to PyGame > > >seems > > >like the beginning of creeping feature bloat? I'd rather see it added to > > >a Game > > >Engine, and have a nice tutorial written on how to implement it in severa > > >l > > >different types of game senarios. > > > > > >Happy Programming! > > > > If it isn't to go into pygame I would rather have it as another module > > to load, included as a library. Thank you for writing this sjbrown. > > > > Laura > > > > > >