I got this error with that installer:

ImportError:
dlopen(/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pygame/imageext.so,
2): Library not loaded: /usr/local/lib/libpng.3.dylib
  Referenced from:
/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/pygame/imageext.so
  Reason: image not found

I believe it's related to the new png saving support - maybe the install
needs to include that dylib in the distroy?


On Jan 23, 2008 10:24 PM, René Dudfield <[EMAIL PROTECTED]> wrote:

>
> Can you please try this (UNTESTED!!!) file?
>  http://rene.f0o.com/~rene/stuff/pygame-1.8.0rc3-py2.5-macosx10.4.mpkg.zip
>
> <http://rene.f0o.com/%7Erene/stuff/pygame-1.8.0rc3-py2.5-macosx10.4.mpkg.zip>
>
>
>
> On Jan 24, 2008 4:57 PM, Brian Fisher <[EMAIL PROTECTED]> wrote:
>
> > When running the installer I get this:
> > "You cannot install pygame 1.8.0rc3 on this volume. pygame requires
> > /Applications/Autodesk/maya2008/Maya.app/Contents/Frameworks Python
> > 2.5 to install."
> >
> > The maya part of things is rather unexpected. Also is this supposed to
> > work on the leopard system python? How did you install the python you
> > built the installer with?
> >
> > On Jan 23, 2008 7:52 PM, René Dudfield < [EMAIL PROTECTED]> wrote:
> > >
> > > I forgot to install bdist_mpkg before running setup.py bdist_mpkg
> > >
> > > Install this:
> > > http://pypi.python.org/pypi/bdist_mpkg/
> > >
> > > Then run python setup.py bdist_mpkg
> > >
> > > Here is the resulting (UNTESTED!!!) file:
> > >
> > http://rene.f0o.com/~rene/stuff/pygame-1.8.0rc3-py2.5-macosx10.4.mpkg.zip<http://rene.f0o.com/%7Erene/stuff/pygame-1.8.0rc3-py2.5-macosx10.4.mpkg.zip>
> > >
> > >
> > > cheers,
> > >
> > >
> > >
> > >
> > >
> > > On Jan 24, 2008 1:09 PM, Noah Kantrowitz < [EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > >
> > > > René Dudfield wrote:
> > > > > hello,
> > > > >
> > > > > does anyone know how to make a mac osx installer for pygame?
> > > > >
> > > > > How do you do it?
> > > > >
> > > > >
> > > > Macports should let me do it. I'll poke in the AM.
> > > >
> > > > --Noah
> > > >
> > > >
> > >
> > >
> >
>
>

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