Thanks for the quick reply. I was confused because SDL_InitAudio directly returns the actual format through a pointer, while SDL_mixer uses a separate function Mix_QuerySpec which I didn't notice.
On 19/02/2008, Marcus von Appen <[EMAIL PROTECTED]> wrote: > > Also it would be nice to have a pygame.mixer.Sound.from_buffer() > > function similar to the Surface.from_buffer() in that it does not > > require Numeric. I don't have anything against sndarray and surfarray > > True. I'll put it onto my TODO list. How long is your TODO list? I might take a shot at it myself since I have svn set up already but if I don't post a patch within a couple of days it probably means I've given up... -- Alistair Buxton [EMAIL PROTECTED]