I got the following code:
import wx
class SimpleDemo(wx.Frame):
def __init__(self, parent):
# Any variable with the equals after it is optional
wx.Frame.__init__(self, parent, -1, "Window title", size=(300, 200),
pos = (50, 50))
# Define the panel so we can place things on it
#panel = wx.Panel(self, -1)
###########
# MENU BAR
###########
# First define the menubar object
menubar = wx.MenuBar()
# Now define our pulldown menus.
file_menu = wx.Menu()
about = wx.MenuItem(file_menu, 2, '&About') # note the id's (2 in
this case) must match in the binding below
self.Bind(wx.EVT_MENU, self.OnDummy, id=2) # This is the binding,
which tells Python what to do when someone clicks that entry. The function
name (OnDummy in this case) can be anything, but the function must exist.
file_menu.AppendItem(about) # add it to the file menu
file_menu.AppendSeparator() # a separator, strictly cosmetic
quit_item = wx.MenuItem(file_menu, 3, 'Quit!')
self.Bind(wx.EVT_MENU, self.OnDummy, id=3) # again, binding an
action. Note that the function name (OnQuit) can be anything, but must
exist.
file_menu.AppendItem(quit_item)
# Another pulldown menu
help_menu = wx.Menu()
help_item = wx.MenuItem(help_menu, 4, 'Help')
self.Bind(wx.EVT_MENU, self.OnDummy, id=4)
help_menu.AppendItem(help_item)
menubar.Append(file_menu, '&File ')
menubar.Append(help_menu, 'Help ')
self.SetMenuBar(menubar)
self.Show()
def OnDummy(self, event):
print "Clicked!"
It works; drawing a menubar. Is there a way to do it in a pygame window?
Thanks,
Ian