(sorry for my bad english, i'm from germany) hello everbody,
probably most of you use an mvc aproach for writing games with pygame. i would like to know how you implement these (mvc-) objects: - as classes - as modules or - as singleton-pattern classes? what do you think are the pros and cons of each aproach? i'm an autodidact programmer. i know some well educated programmers within the games business. all of them use c++. i think there is quite a difference between c++ and python coding-style, so what's good in c++ hasn't necessarily to be good in python / pygame, i guess. thanks in advance for you opinion! olaf