Okay, No problem. I will dump C++ and use wxPython. I was designing the GUI in a XML based format called XRC anyway, so I don't loose the work I have done on that.
If I get support from Phil Hassey for the commenting, then I will put that in also. I may even be able to persuade him to have a XMLRPC or SOAP interface to his website which would make development easier and more stable. Phil has already agreed to add a listing of every single pygame in a RSS format and add a field to set which file in the zip starts the pygame application. On Mon, 2008-03-03 at 11:12 -0600, Luke Paireepinart wrote: > Richie wrote: > > Yeah but better than steam due to a number of reasons :-) > > > > I just want a small download so you can start using it quickly, py2exe > > gives a bigger download. > > > > I'm sure there's a few programmers here that have done other languages > > also, I don't mind if I end up being the only developer though. I will > > switch to python if the demand is there. > > > > I really need your feedback on if everyone wants this software? > Definitely. I don't have a lot of time, and if I had a tool like this > I'd test a lot more games. > If you could provide some kind of automated comment posting, that would > be even better (I.E. I don't have to go to the site, I can just do it > through the DB program.) > I really don't see why you're using C++ either. > Think about it - you're writing a script that plays pygame games. > You can make a safe assumption that they already have Python installed. > So just distribute your py files, and they will be much much smaller > even than your C++ executable would be.