Hi
You weren't being too specific. so basically it sounds like you are writing
a software renderer. If it's a 3D one which I assum it is, then I have heard
of a good tutorial.
this site has great help for those who are doing software renderers, just
ask at the forums http://www.devmaster.net also tery googling for
perspective texture mapping. Beware the math behind this is not the simplest
thing out.

But if you are just doing 2D then with a bit of thought you can work it out.

I was writing my own software renderer last year in asm but I got sick of it
and just moved to opengl.

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