Richard Goedeken wrote:
Brian Fisher wrote:
I think it would be great for pygame and/or SDL_gfx to use
[Maxim's] work to reach that level without having to do all the work he did.
Ahh, but you're going to have to fight a C/C++ war to make that happen.
Maybe someone could take a few of the algorithms and
manually template-expand them for the cases that will
be used by PyGame?
FWIW, I think PyGame could do with some better vector
drawing routines as well. Some of the algorithms used
by pygame.draw are rather rough-and-ready.
--
Greg