Very cool! I might use this sometime :)

On Wed, Mar 12, 2008 at 8:06 PM, Kris Schnee <[EMAIL PROTECTED]> wrote:

> Just thought I'd offer this function, which might be useful for
> characters with following behavior. It finds the angle from one point to
> another, in degrees, with 0 being "up" and 90 being "right." It's
> therefore useful for deciding whether a target is to a character's right
> etc., and it's easily changed if you don't like the scale I used.
>
> ------
>
> import math
> def AngleToTarget(dx,dy):
>     """Returns the angle to a point (dx,xy) in degrees.
>
>     0==up/north, 90==right/east, 180==down/south, 270==left/west.
>     """
>     if dx == 0: ## Special case to prevent zero-division
>         if dy > 0:
>             return 180
>         elif dy < 0:
>             return 0
>         else:
>             return None
>
>     oa = float(dy)/float(dx)
>     theta = math.degrees(math.atan(oa)) + 90.0
>
>     if dx > 0:
>         return theta
>     else:
>         return 180+theta
>
>     return theta
>
>
> ## Demonstrate the function graphically: show angle from a "sun" to your
> cursor.
> import pygame
> pygame.init()
> from pygame.locals import *
> s = pygame.display.set_mode((500,500))
> font = pygame.font.Font(None,36)
> done = False
> while not done:
>     for event in pygame.event.get():
>         if event.type == KEYDOWN:
>             done = True
>
>     x, y = pygame.mouse.get_pos()
>     dx, dy = x-250, y-250
>     theta = AngleToTarget(dx,dy)
>     s.fill((0,0,0))
>     pygame.draw.circle(s,(255,255,64),(250,250),10)
>     t = font.render(str(int(theta)),1,(255,255,255))
>     pygame.draw.line(s,(128,128,128),(250,250),(x,y))
>     s.blit(t,(0,0))
>     pygame.display.update()
>
>


-- 
- pymike (pymike.blogspot.com)

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