On Fri, Mar 21, 2008 at 1:47 PM, Michael <[EMAIL PROTECTED]> wrote:
>
> With due respect, from the docs -
>   * Pygame (and SDL) doesn't support multiple windows.

Opps.  I meant that PyGame should be able to do this.  I'm aware that it
can't.

I've done multi-windows successfully by using sub-processes, like you say.
 For example, my program Marble Madness keeps one surface for the OpenGL
stuff and one for the Pygame stuff, because OpenGl surfaces and Pygame
surfaces do not like each other.

Ian

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