ok... So what do we do from here?
I think this is only something we can document, and then try and get fixed in SDL_mixer? I don't think we should wait on this for 1.8. Instead make a really good bug report to the SDL_mixer people, and help them fix it for a pygame 1.8.1 release. What do you think Lenard? On Thu, Mar 27, 2008 at 3:08 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > Thanks. This confirms what I have found. > > Lenard > > > > > Bo Jangeborg wrote: > > Aliens sounds good and used the following > > Video driver: windib > > Audio driver: dsound > > > > Lenard Lindstrom skrev: > >> To answer Brian, the default audio driver is dsound. SDL exports > >> function SDL_AudioDriverName. Maybe Pygame should wrap it. I found > >> and compiled a C space aliens game* that uses SDL, SDL_image and > >> SDL_mixer. I altered it to use frequency 44100, format AUDIO_S16, > >> channels 2, chunk size 3072. It is available on my Pygame page. Copy > >> the contents of the zip file into prebuilt\lib and run. It writes to > >> stderr.txt which drivers it uses. I suggest replacing the default > >> data\music.wav with something else as it is a noisy recording. > >> > >> > >