I've done:
class SDLThread:
def __init__(self,screen):
self.m_bKeepGoing = self.m_bRunning = False
self.screen = screen
self.color = (255,0,0)
self.rect = (10,10,100,100)
def Start(self):
self.m_bKeepGoing = self.m_bRunning = True
thread.start_new_thread(self.Run, ())
def Stop(self):
self.m_bKeepGoing = False
def IsRunning(self):
return self.m_bRunning
def Run(self):
while self.m_bKeepGoing:
GetInput()
Draw()
self.m_bRunning = False;
class SDLPanel(wx.Panel):
def __init__(self,parent,ID,tplSize):
global pygame
wx.Panel.__init__(self, parent, ID, size=tplSize)
self.Fit()
os.environ['SDL_WINDOWID'] = str(self.GetHandle())
os.environ['SDL_VIDEODRIVER'] = 'windib'
import pygame
pygame.init()
icon =
pygame.Surface((1,1));icon.set_alpha(0);pygame.display.set_icon(icon)
global Surface
Surface = pygame.display.set_mode(tplSize)
#Load any images, etc. here, then continue to:
self.thread = SDLThread(Surface)
self.thread.Start()
def __del__(self):
self.thread.Stop()
def GetInput():
global SelectedWindow
keystate = pygame.key.get_pressed()
mrel = pygame.mouse.get_rel()
mpos = pygame.mouse.get_pos()
mpress = pygame.mouse.get_pressed()
for event in pygame.event.get():
#do stuff
Obviously pretty rough. Perhaps it will be useful to you, though.