Thanks! My function is now loads faster.

On Sun, Apr 13, 2008 at 2:42 AM, Marcus von Appen <[EMAIL PROTECTED]> wrote:

> On, Sun Apr 13, 2008, Kevin wrote:
>
> > I was told about Surface.get_buffer() which returns a BufferProxy
> object,
> > and after some poking around in help() and other documentation I'm still
> > confused about how to actually use it. (I see the bufferproxy file is a
> .so
> > file, so will I have to use some C fun to do anything more with it other
> > than importing? The documentation in help() mentioned they should be
> created
> > with C...) My main question is how to use the buffer for things like
> > changing pixel information (the raw attribute makes little sense to me),
> > updating the surface it came from, and properly deleting the buffer, as
> del
> > didn't appear to do the trick. I think example code would be most
> > beneficial.
>
> The BufferProxy is not intended for direct usage. Use something advanced
> like a numpy/numeric array (-> pygame.surfarray).
>
> Regards
> Marcus
>



-- 
This, from Jach.

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