hello, I think this might be to do with the pygame version?
Older pygame (1.7.1) can save to .tga I think - I think it also is buggy and names files in any way, even though the file is actually a bmp. You could add a test in there to see what type of file is produced, or save a different type depending on the version of pygame... or require pygame 1.8+ cheers, On Tue, Apr 15, 2008 at 9:29 AM, Ian Mallett <[EMAIL PROTECTED]> wrote: > Hi, > On my project, http://www.pygame.org/project/698/?release_id=1226, there > is a render option, which allows you to render an image of an arbitrary size > using the coordinates on the viewport. The image is then saved. > Unfortunately, for some people this works, and for others, it returns an > invalid .png file. I'm guessing it has something to do with the surface > type (e.g. 16 bit, 32 bit, etc.). I'm not sure though. Ideas? > Thanks, > Ian >
