hi, yeah, you can do pygame on top of opengl in a few different ways. SDL 1.3/2 has opengl support built in. Also you can use things like lamina (http://pitchersduel.python-hosting.com/browser/branches/Lamina/) to use opengl with SDL 1.2.x. But, obviously opengl sucks in certain ways - like it doesn't exist at all on some computers, or is buggy - which is why we use software. So I guess this discussion is about improving the software blitters :)
cu, On Fri, Apr 18, 2008 at 11:25 AM, Greg Ewing <[EMAIL PROTECTED]> wrote: > René Dudfield wrote: > > > ... or we use a runtime assembler to generate the required blitters at > > run time ;) > > > > Or reimplement pygame on top of OpenGL... > > Isn't someone already working on that? > > -- > Greg > >