hi, did your rewritten scripts use video? Or just sound?
Do you have a url for your scripts somewhere? cheers, On Fri, Apr 18, 2008 at 4:03 PM, etrek <[EMAIL PROTECTED]> wrote: > > > Hello Pygame developers: Please read entire message before assuming you've > heard this before:) > > I am a new user of Pygame. I have the book "Beginning Game Dev with Python > and Pygame". So far I am very impressed with Pygame; It has excellent > graphics response and input capabilities. The sound Mixer library has > problems though. > > When I tried the examples in Chapter 10 "Making Things Go Boom", I noticed > a "Crackling" noise when playing sound effects (short wav files) and music > (long Ogg files). > > I have searched the archives at Seul.org and searched on Google for fixes > to this problem. The solutions suggested basically amount to changing > arguments passed into: pygame.mixer.pre_init(...) > I tried many different settings: > pygame.mixer.pre_init(44100, -16, 2, 4096) > pygame.mixer.pre_init(22050, -16, 2, 4096) > pygame.mixer.pre_init(22050, 16, 2, 1024 * some_number) > Too many to keep listing. > I also tried leaving the settings at default, which actually produces the > least amount to crackling. > > I played the music/sound files with Windows Media Player to rule out my > system or bad files. There was no crackling there. > > On some of the Google searches, I saw that people were pointing to the > problem being in the actual SDL_Mixer. > > > So I downloaded SDL/SDL_Mixer extension and re-wrote the example scripts in > SDL/C++, using the same music/sound files. > To my surprise, there was NO Crackling noise. > > > So, the problem is NOT my system, it's not the arguments I'm passing into > pygame.mixer, and it's not SDL_Mixer. > The problem has to be somewhere in the Pygame Sound/Music libraries. > > I even tried swapping out the SDL_Mixer libs that came with Pygame for the > ones that came with SDL_Mixer, and still got the crackling in Pygame. > > It would be nice if this could be fixed. Because the crackling is > essentially making the library unuseable. Which would be a shame, because > Pygame is a terrific library/tool. > > Thanks, > Ethan D. > Systems Programmer, SR. > Planetary Lab, Univ Arizona > > My System: > Windows Vista 32bit home premium > IP35-Pro mobo, integrated sound, latest drivers > 4 Gig RAM > Intel Quad core >