-I think it has been thoroughly established that Python cannot be as fast as C. -As far as algorithms go, intelligence is better, but I hold by using vastly simpler ones to speed development. Someone just mentioned sorting methods. In that case, obviously, a little extra coding doesn't hurt, but changing your game's architecture each time an largish optional feature is added is a bad idea. -I also still hold by wanting Python to be faster. I don't care if it is impossible; I still want it to be. I'm not going to give up on Python's great niceness just for a want of some speed. Ian
- Re: [pygame] Python and Speed Richard Jones
- Re: Re: [pygame] Python and Speed Richard Jones
- Re: Re: [pygame] Python and Speed Ian Mallett
- Re: Re: [pygame] Python and Speed Nathan Whitehead
- RE: Re: [pygame] Python and Speed John Krukoff
- Re: [pygame] Python and Speed Casey Duncan
- Re: [pygame] Python and Speed Michael George
- Re: [pygame] Python and Speed FT
- Re: [pygame] Python and Speed Casey Duncan
- Re: [pygame] Python and Speed Greg Ewing
- Re: [pygame] Python and Speed Ian Mallett
- Re: [pygame] Python and Speed Richard Goedeken
- Re: [pygame] Python and Speed Ian Mallett
- Re: [pygame] Python and Speed FT
- Re: [pygame] Python and Speed Ian Mallett
- Re: [pygame] Python and Speed Casey Duncan
- Re: [pygame] Python and Speed Ian Mallett
- Re: [pygame] Python and Speed Richard Jones