pgyame.image.load and pygame.image.tostring are documented here: http://www.pygame.org/docs/ref/image.html
Briefly, load reads a file or Python file like object and returns a Pygame surface formatted to the content of the file. tostring returns a surface's image as a Python string of pixel data. Pygame surfaces can be used without having to initialize Pygame or open a game window. But you do need Pygame and SDL. At a minimum you probably need these modules in the pygame package (for Windows): base.pyd, surface.pyd, image.pyd and image_ext.pyd. The shared libraries SDL.dll, SDL_image.dll, zlib1.dll, libpng13.dll, jpeg.dll and libtiff.dll are also required. An alternate image package is the Python Image Library (PIL). http://www.pythonware.com/products/pil/ Lenard Quoting Astan Chee <[EMAIL PROTECTED]>: > > Hi, > I was just wondering what does the function pygame.image.load and > pygame.image.tostring do? What arguments do they take? What do they return? > Also was wondering if I didnt have pygame and didnt want to use pygame > (no offense) but I want to use these two functions how would I do it? > What other modules do I need? I tried google abit but mostly the stuff > there no longer exists.
