Thank you, I'll get my blog soon. your suggestions are good, I will do in this way. I have used Box2D, ODE and Bullet before, And I think I will design the module and API functions these days. I will post it on my mail list or blog and discuss with the people in the community. By the way, Now Marcus is my mentor :-> , And I'm on irc regularly
René Dudfield <[EMAIL PROTECTED]> 写道: Hi Zhang Fan, are you planning to post to a blog about your plans and progress? If so, please send me your url, or put it on the pygame wiki at: http://www.pygame.org/wiki/rsslinks Note that you can get free blog space from blogger, wordpress and others. Some advice on preparing for your project... - Have a look at, and have a play with chipmunk, ode and other physics engines. Have a look at games made with them too, so you can make some informed decisions from there. - discuss ideas for the API, and your plans on the mailing list - and with Marcus and others on irc. - look at the code in the cookbook for vector types. http://pygame.org/wiki/CookBook - search the pygame page for physics related projects. - proving your API with an example game or two is a nice way to do it. Congratulations on having your proposal accepted. I look forward to seeing what you come up with, and working with you over the next few months. I hope you have fun with it. cheers, --------------------------------- 雅虎邮箱,您的终生邮箱!
