Nice one :)
On Thu, May 8, 2008 at 10:30 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > This is an update. The good news, SDL doesn't need a manifest to work with > Python 2.6. It uses Python's. Why no one just tried using ctypes to loading > my VC 2008 test SDL.dll from Python 2.6 is a mystery. But it worked. The bad > news. I have yet to build all of Pygame's dependencies. The SDL_ttf > configure script tries using SDL.dll and fails. The good news. I know how > to get around this, but it is somewhat ugly, well, mildly distasteful. > Building the dependencies for Python 2.6 will not be a one-step process; it > will take two steps. I will adapt msys_build_deps.py and add to the > Python_2_6 branch. Then I will build the dependencies. Someone else will > have to try and build Pygame using distutils and Visual Studio 2008 once the > dependencies are available. > > Lenard > > > > > Lenard Lindstrom wrote: > > > I am unsure what sort of bug report this would be. "Library built with > MinGW causes R6034 error when loading msvcr90.dll installed by Python 2.6 > installer"? I have to confirm this first. I admit the problems I had were > with a test program that did not used Python. It may be that a DLL loaded by > Python will use Python's manifest. I should check. And I am still waiting > for a reply to a bug regarding MinGW and distutils. > > > > Lenard > > > > > > René Dudfield wrote: > > > > > I think if you submit a bug report it might get a little more attention. > > > > > > > > > On Tue, May 6, 2008 at 1:52 PM, Lenard Lindstrom <[EMAIL PROTECTED]> > wrote: > > > > > > > > > > I am waiting for a reply on comp.lang.python as to what manifest is > needed > > > > so SDL can use msvcr90.dll. How long until Pygame can be ported to > Python > > > > 2.6 on Windows depends on whether or not such a thing exists. > > > > > > > > > > > > > > > > > > >
