Jake, that is actually pretty much my current solution. :)
I just noticed that linear things, like turning speed do seem to scale
properly.  Acceleration things, as indeed thrust is, don't.
((0.0075/(IdealFPS**2))*((IdealFPS/TargetFPS)**2))*(TargetFPS**2)
...doesn't work.  (Remember, IdealFPS = 198 and TargetFPS = 50)
Ian

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