Jake, that is actually pretty much my current solution. :) I just noticed that linear things, like turning speed do seem to scale properly. Acceleration things, as indeed thrust is, don't. ((0.0075/(IdealFPS**2))*((IdealFPS/TargetFPS)**2))*(TargetFPS**2) ...doesn't work. (Remember, IdealFPS = 198 and TargetFPS = 50) Ian
- [pygame] Framerate Normalizer Ian Mallett
- Re: [pygame] Framerate Normalizer Michael George
- Re: [pygame] Framerate Normalizer Jake b
- Re: [pygame] Framerate Normalizer Ian Mallett
- Re: [pygame] Framerate Normalizer Greg Ewing
- Re: [pygame] Framerate Normalizer Ian Mallett
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- Re: [pygame] Framerate Normalizer Ian Mallett
- Re: [pygame] Framerate Normalizer Patrick Mullen
- Re: [pygame] Framerate Normalizer Jake b