Lenard, I just tried the movie module again with Pygame 1.8.1pre-svn1236, Python 2.4.4, and Windows XP. You're right; the movie module does work!
Jason --- Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > That part of the documentation is outdated. The > movie module works fine > on Windows and is included in Pygame 1.8.0. Here is > a simple movie player: > > import pygame > from pygame.locals import * > > def main(filepath): > pygame.init() > pygame.mixer.quit() > > movie = pygame.movie.Movie(filepath) > screen = > pygame.display.set_mode(movie.get_size()) > movie.set_display(screen) > > pygame.event.set_allowed((QUIT, KEYDOWN)) > movie.play() > while movie.get_busy(): > evt = pygame.event.wait() > if evt.type == QUIT: > break > if evt.type == KEYDOWN and evt.unicode == > u'q': > break > if movie.get_busy(): > movie.stop() > > if __name__ == '__main__': > import sys > main(sys.argv[1]) > > > It still works when an extra set_mode() call is > added before "movie = ...". > > Lenard > > > Jason M. Marshall wrote: > > Nick, > > > > That error message tells me that you're using > Windows, > > not Linux. With the recent versions of Pygame for > > Windows, even if your code is correct, the movie > will > > not be played. (See > > http://www.pygame.org/docs/ref/movie.html for more > > info.) > > > > A brute force solution would be to save each of > your > > movies' frames as a common image file. Then, to > > animate, blit each frame to the screen at the > right > > time. > > > > Jason > > > > --- [EMAIL PROTECTED] wrote: > > > > > >> Hey i used this code as suggested for my scissors > >> paper rock movie > >> > >> def movieu(self): > >> mov_name = "video.mpg" > >> pygame.mixer.quit() > >> screen = pygame.display.set_mode((320, > 240)) > >> video = pygame.movie.Movie(mov_name) > >> screen = > >> pygame.display.set_mode(video.get_size()) > >> video.play() > >> while video.get_busy(): > >> for event in pygame.event.get(): > >> if event.type == pygame.QUIT: > >> break > >> pygame.quit() #uninitializes pygame > modules. > >> sys.exit() #you should usually call this > >> after pygame.quit() so the program quits. > Otherwise > >> errors can occur :O > >> python.exe has encountered a problem and needs to > >> close. We are sorry for the inconvenience > >> is this the code or python or th computer > >> > >