What's the best way to do (exact) 90-degree rotations in PyGame?

There doesn't seem to be a separate "transpose" operation in the
"transform" module (I.e. an operation that swaps x & y coordinates).

Does the "rotate" function special-case 90-degree interval rotations?

Or is it more efficient to convert a PyGame Surface to a Python Imaging
Library image and then transpose that? (PIL does have a separate
"transpose" method).

How efficient can this be? If I need to get a mirror image or a
transposition of an existing surface (say a full-screen 1024x768 image),
is it worth caching the result to disk? Or would it be faster to just
flip it in memory whenever I need it? (IOW, how does a 90-degree
rotation or a "flip" compare to a disk I/O on most computers?)

BTW, I tried to look this up, but I can't find a discussion of it in the
documentation, and wasn't sure how to look it up in the ML archives.

Thanks,
Terry

-- 
Terry Hancock ([EMAIL PROTECTED])
Anansi Spaceworks http://www.AnansiSpaceworks.com

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