Jake,
The image loads here...
def game_image (image_file):
image = pygame.image.load (image_file).convert_alpha ()
return image
The image is assigned like...
red_stone = game_image ("red_stone.png")
Later, it goes into the list like...
board_layout.append ([red_stone, (x, y)...])
So is a copy of red_stone in the list or just a pointer?
Jake b wrote:
When an element of the list says <Surface 50x50x32>, is that pointing to a
spot in the memory or is the actual image being stored in that index?
That's a surface. You can have multiple variables point to the same surface.
Would I have 64 images in my list if every space is occupied or would I have
just
2 images in memory?
I can't be sure without seeing your init/draw code, but it sounds like
you probably have 64.
Are you doing something like this?
def init():
"""game init"""
red = pygame.Surface( [10, 10] )
red.fill( pygame.color.Color( "red" ) )
blue = pygame.Surface( [10, 10] )
blue.fill( pygame.color.Color( "blue" ) )
# init tiles with color red
for tile in tile_list:
# sharing one surface for tiles
tile.image = red
def draw():
"""game draw"""
for tile in tile_list:
# draw using tile.image