See the following modifications to my original code:
import pygame, time
for x in range(10):
print("Starting iteration " + str(x))
print("Initializing mixer")
pygame.mixer.init()
print("Loading sound")
sound = pygame.mixer.Sound("foo.wav")
print("Finding free channel")
channel = pygame.mixer.find_channel()
print("Channel object: " + str(channel))
print("Setting volume")
channel.set_volume(0.7)print("Playing sound")
channel.play(sound)print("Sleeping until sound is finished playing...")
while pygame.mixer.get_busy():
time.sleep(1)
print("Quitting mixer\n\n")
pygame.mixer.quit()
This displays the same behaviour.
In response to a previous comment about using channel.stop() before
quitting the mixer: this does not work either, as can be seen by adding
channel.stop() after the get_busy loop above.
Has anyone tried running this code themselves? I am wondering if I am experiencing some obscure bug, possibly platform specific. I am running on OS X, but don't have access to other systems for troubleshooting. If someone else has access to a Windows or Linux box, and is able to prove if this fails on those systems as well, that may be useful.
Cheers Ian Mallett wrote:
On 7/2/08, *Wyatt Olson* <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
Is there anything which can return a list of all currently active
channels?
pygame.mixer.get_num_channels()
This returns 0 if none are playing and > 0 if there are.
signature.asc
Description: OpenPGP digital signature
