I want to represent field of view for non-moving characters in my turn-based game. The problem is that I want it to change depending on the gameworld. i.e. If a tree is in the way of the FOV I want it to change accordingly. Any ideas how to accomplish this? thx _________________________________________________________________ Explore the seven wonders of the world http://search.msn.com/results.aspx?q=7+wonders+world&mkt=en-US&form=QBRE
- [pygame] draw transparent representation of field of view Bjorn Samuelsson
- Re: [pygame] draw transparent representation of fiel... Ian Mallett
- RE: [pygame] draw transparent representation of ... Bjorn Samuelsson
- Re: [pygame] draw transparent representation... Ian Mallett