I'm not sure Perlin Noise would belong in the base pygame package. Though useful in some cases, it's not a critical/elementary function for game development. It might be a better idea to offer the functionality as an auxiliary library, or perhaps bundle it together with other procedural generation tools.
On Wed, Jul 30, 2008 at 10:48 AM, DR0ID <[EMAIL PROTECTED]> wrote: > Hi > > I think Perlin noise exist already for python, unless you really want to do > it by yourself. > > Here is one I know of: http://code.google.com/p/caseman/downloads/list > > There are porbably more implementations out there. > > ~DR0ID > > > Knapp schrieb: > >> I have been thinking about writing a function do to Perlin Noise. Is there >> any interest in pygame having this? >> >> http://www.cs.cmu.edu/~mzucker/code/perlin-noise-math-faq.html<http://www.cs.cmu.edu/%7Emzucker/code/perlin-noise-math-faq.html>< >> http://www.cs.cmu.edu/%7Emzucker/code/perlin-noise-math-faq.html> >> http://mrl.nyu.edu/~perlin/noise/ <http://mrl.nyu.edu/%7Eperlin/noise/> < >> http://mrl.nyu.edu/%7Eperlin/noise/> >> >> -- >> Douglas E Knapp >> >> http://sf-journey-creations.wikispot.org/Front_Page >> >