I'm not sure Perlin Noise would belong in the base pygame package. Though
useful in some cases, it's not a critical/elementary function for game
development. It might be a better idea to offer the functionality as an
auxiliary library, or perhaps bundle it together with other procedural
generation tools.

On Wed, Jul 30, 2008 at 10:48 AM, DR0ID <[EMAIL PROTECTED]> wrote:

> Hi
>
> I think Perlin noise exist already for python, unless you really want to do
> it by yourself.
>
> Here is one I know of: http://code.google.com/p/caseman/downloads/list
>
> There are porbably more implementations out there.
>
> ~DR0ID
>
>
> Knapp schrieb:
>
>> I have been thinking about writing a function do to Perlin Noise. Is there
>> any interest in pygame having this?
>>
>> http://www.cs.cmu.edu/~mzucker/code/perlin-noise-math-faq.html<http://www.cs.cmu.edu/%7Emzucker/code/perlin-noise-math-faq.html><
>> http://www.cs.cmu.edu/%7Emzucker/code/perlin-noise-math-faq.html>
>> http://mrl.nyu.edu/~perlin/noise/ <http://mrl.nyu.edu/%7Eperlin/noise/> <
>> http://mrl.nyu.edu/%7Eperlin/noise/>
>>
>> --
>> Douglas E Knapp
>>
>> http://sf-journey-creations.wikispot.org/Front_Page
>>
>

Reply via email to