I've tested multiple frame rates, 12, 15, 24, 25, 30, 60, 90, 120, and unlimited (as much as the hardware can put out).
I've left my framework in the code I uploaded at 60 fps but its a trivial matter to change the numbers and then re-run and observe the results. I have the unlimited loop commented out as option so you can simply comment out the fps limited clock tick loop and uncomment out the unlimited loop. I've also run under standard execution and with optimization(s) turned on in the python interpreter to see how that effects the performance as well. Cheers, PN 2008/8/1 Noah Kantrowitz <[EMAIL PROTECTED]>: >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >> On Behalf Of Python Nutter >> Sent: Thursday, July 31, 2008 3:43 PM >> To: pygame-users@seul.org >> Subject: Re: [pygame] 100% CPU FAQ >> >> I was annoyed by the OP's observations as well. I've converted my >> program to many different Python game/media APIs to observe the >> differences. >> >> Pygame = chew up the most CPU resources > > What framerate were you using? > > --Noah > >