On, Sat Aug 16, 2008, Peter Gebauer wrote: > Hi there, Hugo! > > Yes, using radians in math-related softare is common, but not in games. > It will simply add a call the math.degrees for every call and to increment > the angle you'd have to convert it back, or be forced to use radians > in the game. If you're drawing using OpenGL or any rotational > transformations it will be a lot of calls. I see it as more comfortable when > the angles use degrees since graphic drawing is more common than in a game > than asin/atan calls. > It will also be a miniscule performance enhancenment to do this in C > rather than Python which will add up if you do this conversion many times > for each polygon you draw. :) > > So, it's more comfortable to use degrees and it's better suited for use with > graphic libraries, which mostly use degrees, including > pygame.transform.rotate.
[...] Seconded. As doing a degrees to radians "just" adds a float multiplication and division, it should not be a big deal. I'll add that to the TODO list. Regards Marcus
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