> ----- Original Message ----- > From: "Ian Mallett" <[EMAIL PROTECTED]> > To: pygame-users@seul.org > Subject: Re: [pygame] Shooting an object > Date: Sat, 23 Aug 2008 13:36:28 -0700 > > > OK, for shooting, you want to have a class of Bullet. When the enemy fires, > add an instance of bullet. The bullet's position will be the enemy's > position, and the speed will be a constant broken into x and y components > with cos(radians(angle)) and sin(radians(angle)). Each frame, you add the > speed of the bullet to the bullet's position.
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