Hey all! I wondered if the these two issues will be addressed?
1) The fact that heavy mass objects fall through static objects with low mass. Static objects should probably be treated like inf mass. (it's as if they first hit water and then slowly sink through) 2) Locked joint rotation. There should be a way to make sure that joints do not rotate. 3) Round shapes. 4) Callbacks. Is there any way to override the default behavior of a collision? It could be a simple Python method override where the method accepts the new body paramaters (velocities, etc). 5) Open polygon (i.e walls). A lot of 2D physics engines support walls, single, blocking lines in a sequence. It's not necessary, but sure would be nice to have an open polygon shape for collision testing. An additional inquiry about collisions, is there a way to test for collisions without running the simulation? It would be very nice to have the collision code for shapes avaialable for use in games even without the physics simulation going on. That's it for now. :) /Peter