I'm sure something can be put together. As for display point size, that
may be the case with Windows, but what about Unix. To quote Charlie
Nolan's quote of
René:
Looks like Gentoo builds a pretty standard SDL_ttf. No patches, it
just specifies the various paths and passes on the system "Do I have
X11?" flag.
Does this mean some C macro is set for X Windows? If so, how does it effect
conditional compilation?
Lenard
Brian Fisher wrote:
It's good the display point size (dpi) doesn't matter - it would be
disappointing if SDL_ttf didn't fix such an obvious platform specific
variation like that.
It seems to me the next best step is still to make a small test thing
that uses SDL_ttf without pygame to figure out if pygame is involved
or not.
I'm not offering to help with that (sorry, too lazy) but maybe ctypes
would be a good way to write such a test without leaving python and go
to C or such - maybe the pygame-ctypes source could even be found
online for reference?
On Wed, Sep 3, 2008 at 6:46 PM, Lenard Lindstrom <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
I don't know what to make of this. Changing the display font size
has no effect on the pixel size of the characters in SDL_ttf.
Lenard
Brian Fisher wrote:
Hmm.. looks like SDL_ttf claims that it opens fonts at 72 dpi:
http://jcatki.no-ip.org:8080/SDL_ttf/SDL_ttf_frame.html
... so how is the point size supposed to map to pixels then?
Does 72 dpi seem to be correct?