Python may not be meant for web apps, but that won't stop us from trying to make python web apps. Python rules! > ----- Original Message ----- > From: "Forrest Voight" <[EMAIL PROTECTED]> > To: pygame-users@seul.org > Subject: Re: [pygame] pygame web plugin > Date: Mon, 8 Sep 2008 15:07:13 -0400 > > > PyGame isn't really built for untrusted code... there are many ways to > crash PyGame if you are intent on it... > > PyGame and Python weren't meant at all for web apps. > > On Mon, Sep 8, 2008 at 2:22 AM, Bob Ippolito <[EMAIL PROTECTED]> wrote: > > On Sun, Sep 7, 2008 at 1:56 PM, Ron Dippold <[EMAIL PROTECTED]> wrote: > >> This is something Java actually does pretty well. I dislike it for the most > >> part, but its sandboxing is better than anything I've ever seen (except > >> certain secure OSes). Flash actually does it pretty well now too, though > >> holes keep turning up occasionally. Interestingly, unless they've changed > >> Flash or Java recently, I don't think there's anything that limits the > >> amount of cpu or memory usage since I still see one occasionally running > >> off > >> into the weeds. The solution is just 'fix or don't run that jar/swf'. > > > > The memory usage is unbounded IIRC but the CPU usage is bounded, at > > least insofar as it will do a pop-up warning and allow the user to > > stop code execution if the code doesn't yield to the main event loop > > often enough. You can get around that by burning through lots of CPU > > incrementally with a timer, if you were intentionally trying to be > > annoying. > > > > -bob > >
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