Thanks :-) I actually already converted my font to a shapestrip, and I got it working fine now :-) http://pymike.4rensics.org/files/Screenshot-PixelWars-1.png
However pygame SHOULD have a function to invert colors on images. like image.invert() Cheers On Wed, Sep 17, 2008 at 9:26 AM, Nicholas Dudfield <[EMAIL PROTECTED]>wrote: > The new Color class may have invert but I don't recall. > > Well the rgb inverted algorithm is essentially 255 - color > > new_red = 255 - old_red > new_green = 255 - old_green > new_blue = 255 - old_blue > > So a subtractive blend mode blit may do the trick: > > BLEND_RGBA_SUB > BLEND_RGB_SUB > > inverted.fill((255,255,255)) > inverted.blit(letters, (0,0), None, BLEND_RGB_SUB) > > This might work, haven't tested it though... > > > >> I'm working on a game, and I made a bitmap font for it. This was quite >> silly of me; I made each letter a 16x16 image. Well, now I need the letters >> to invert colors. I was wondering if there's a way to do this in pygame, or >> if I have to go through all those images (around 40) and make a shapestrip >> or something? >> >> Thanks, >> >> -- >> - pymike (http://pymike.4rensics.org/) >> >> > -- - pymike (http://pymike.4rensics.org/)
