Hey Nirav! Yep, but as I said, I need to find colliding polygons, not pixels.
/Peter On 2008-10-06 (Mon) 12:05, Nirav Patel wrote: > Peter, > > There are some new functions in SVN in the mask module. New ones > since 1.8.1 that could be useful for collision are: > > Mask.overlap_mask - Returns a mask of the overlapping pixels > Mask.draw - Draws a mask onto another > Mask.erase - Erases a mask from another > Mask.count - Returns the number of set pixels > Mask.centroid - Returns the centroid of the pixels in a Mask > Mask.angle - Returns the orientation of the pixels > Mask.connected_component - Returns a mask of a connected region of pixels. > > The mask module does pixel collisions pretty quickly. I think on > modern systems it shouldn't be a significant difference (compared to > say, blitting) between using pixel perfect detection and something > like the seperating axis theorem. > > Nirav > > On Mon, Oct 6, 2008 at 11:27 AM, Peter Gebauer > <[EMAIL PROTECTED]> wrote: > > Hey guys! > > > > I've been looking around for various libraries that handle > > intersection/colliding polygons/line segments, I'm just wondering if/when > > there will be polygon shapes and additional collision testing functions > > that can be used seemlessly with the old rect and mask libraries that > > already exist in PyGame? > > > > /Peter > > >