...

a quick test tells that , at pixel level, pygame 1.8.1release:
>
> sf1                 sf2                sf1.blit(sf2,None,'BLEND_RGBA_SUB')
>
> (r1,g1,b1,a1)  (r2,g2,b2,a2)   (clamp(r1-r2),clamp(g1-g2), clamp(b1-b2),
> 255)
>
> Looks wrong to me, but there are not specs for the oper.
>
> --
>
> claxo
>
sorry, the prev aplies if both surfaces has no alpha channel.

When both surfaces have alpha channel ,the current behavoir is

sf1                 sf2                sf1.blit(sf2,None,'BLEND_RGBA_SUB')

(r1,g1,b1,a1)  (r2,g2,b2,a2)   (clamp(r1-r2),clamp(g1-g2), clamp(b1-b2),
clamp(a1-a2))

Seems to follow the pattern of the BLEND_RGB , meaning an oper aplied per
channel ion a separable fashion.

Not so usefull ?

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