I do a lot of work in Blender3d and very often I make textures by using 3 textures of different sizes. One is the basic look, say a square of grass. Then the next to are blurry cloud like shadow things. The last is used for the normals but all that means is shading based on the light angle.
So my question is has anyone ever made a basic 2d tile game this way? You would end up with tiles that were much more natural looking an much less tilish. This is a animation I made this week using this technique for the grass. See how there are almost no seen seams? If you look close you will see a bit of repeat but not much. It is also totally flat. The hills are nothing but shading done with the 2 extra textures. http://www.youtube.com/watch?v=Hn91J1YwikA&feature=related If you go to my area you can find a bunch of other night walker vids with the same grass. So has anyone ever tried this 2d with a tile system? -- Douglas E Knapp http://sf-journey-creations.wikispot.org/Front_Page
