Hi Niki! Yes I have, a well a Box2D for Python. Neither or Python extensions and neither will be a permanent part of PyGame. There's already a cool physics module part of PyGame, I'll try to see if we can extend it's API further.
/Peter On 2008-10-14 (Tue) 10:59, niki wrote: > Peter Gebauer wrote: >> Hello Ian! >> >> Nice code! I was thinking of exposing some of the code Zhang Fan wrote >> for the physics engine, but as of yet it only handles rectangles. >> There's plenty of code available on the net, but I feel reluctant to >> produce yet another Python extension for PyGame. I'll continue to check >> for reusing already existing projects, most likely fast C code that can >> be easily used to extend Python functionality. > > Have you tried pymunk? > > Niki >