For collisions, these are some collisions from funnyboat. They support rotating and all that as long as the images contain alpha, and function the way pygame.sprite.spritecollide works http://pymike.pastebin.com/f56a18850
As for the physics collisions part, I'd like an answer to that too :-D HTH On Fri, Oct 24, 2008 at 3:50 PM, Michael George <[EMAIL PROTECTED]>wrote: > Has anyone had experience using pixel-perfect collision detection with a 2d > physics engine? I've looked into pymunk, but that seems to have baked-in > collision detection so I don't see how to do it. ODE has rudimentary python > bindings and has separate collision detection, but it's intended for 3d and > the 2d support hasn't been added to the python port yet. There's the GSOC > pygame physics project, but I don't see docs for that and can't tell if it > would be suitable. > > Also, as far as doing the collision detection, AFAICT there isn't a way to > rotate a mask, or to do collision detection on rotated objects. Are there > plans for something like this, or am I stuck with using an image, rotating > it with the transform package and then using Mask.from_surface? > > Thanks. > > --Mike > -- - pymike "Stop loling into a false sense of hilarity"
