For collisions, these are some collisions from funnyboat. They support
rotating and all that as long as the images contain alpha, and function the
way pygame.sprite.spritecollide works http://pymike.pastebin.com/f56a18850

As for the physics collisions part, I'd like an answer to that too :-D

HTH

On Fri, Oct 24, 2008 at 3:50 PM, Michael George <[EMAIL PROTECTED]>wrote:

> Has anyone had experience using pixel-perfect collision detection with a 2d
> physics engine?  I've looked into pymunk, but that seems to have baked-in
> collision detection so I don't see how to do it.  ODE has rudimentary python
> bindings and has separate collision detection, but it's intended for 3d and
> the 2d support hasn't been added to the python port yet.  There's the GSOC
> pygame physics project, but I don't see docs for that and can't tell if it
> would be suitable.
>
> Also, as far as doing the collision detection, AFAICT there isn't a way to
> rotate a mask, or to do collision detection on rotated objects.  Are there
> plans for something like this, or am I stuck with using an image, rotating
> it with the transform package and then using Mask.from_surface?
>
> Thanks.
>
> --Mike
>



-- 
- pymike
"Stop loling into a false sense of hilarity"

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