Hi! I'm posting the patch at http://im.forre.st/pygame-sdl_gfx.diff , so that won't happen again.
It's pretty much a full binding of the shape drawing functions, but there's some other stuff in SDL_gfx. I think there is some kind of licensing problem, I'm not sure. There was talk about putting it into the pygame tree, or making it a requirement. Making it optional isn't really an option. Also, it would probably be combined into the draw module instead of being in its own module. On Sat, Oct 25, 2008 at 6:00 AM, Lorenz Quack <[EMAIL PROTECTED]> wrote: > Hi pygamers, > > I was reading the mailinglist archive the other day and found two threads ([1] > and [2]) about integrating SDL_gfx into pygame. > > So my questions are: > 1) Is someone still working on this? > 2) How far are you with your efforts? > 3) Is there a place I could take a look at the progress like a svn branch? > 4) Is there anyway I can help out with this? > > sincerely yours > //Lorenz > > PS: unfortunately the patch isn't preserved in the gmane archive so I can't > even look at that :( > > > [1] http://thread.gmane.org/gmane.comp.python.pygame/14790/ > [2] http://thread.gmane.org/gmane.comp.python.pygame/15846/ >
