> A good thing to do in a tile based game, is to blit all of the tiles > to a single surface, so you aren't doing a bunch of blits every frame, > and then just redraw the whole screen each frame using the rendered > map. If you have animated tiles of course, depending on how many > tiles on screen are likely to be animated, this optimization will not > be helpful.
It's also not going to be helpful if your map is large. Assuming SDL is willing to create a big enough surface (I've hit the limit with a few bugs), you'll be using a ton of memory. -FM
