Hey Joe. There are also entirely separate engines to choose from. My experience with Box2D is that it's very Microsoftish, I had to edit the header files before being able to build it. The project is mainly maintained and written through some visual stuff, I don't know what. So, just a heads up if you plan on multi platform release. It does run, I'm just saying multi platform targets isn't it strong suite at the moment. I also got an attribute error from Elements' Python code and gave up immediately. (latest tarballs)
There's also Chipmunk, another similar library, it too has some Python bindings. Then there's the soon-to-be-in-PyGame library from GSOC, but at this time it lacks much of the functionality you'd come to expect from 2d physics engines. You'll have to see what fits your project best. Oh, you'll be pleasantly surprised to learn that both Box2D and Chipmunk have sort of incredible machine implementations, sandboxes and/or 2d physics toys. Go ahead, build yourself a crazy machine. /Peter On 2008-11-28 (Fri) 20:23, Joe Strout wrote: > There appear to be two of them: > > http://www.pygame.org/project/913/ > http://www.pygame.org/project/723/ > > Any advice as to which one a newbie should choose? > > Thanks, > - Joe > > >
