Hello everyone, I've been working on and off on shader code. There's still a lot to do, but I want to release a little demo of what I have so far with respect to vertex shaders. This is just a little demo, sort of a "first draft"; nothing big enough to put on the site itself, but still pretty interesting, and, dare I say, funny: http://www.geometrian.com/Ian's Shader Demo.zip<http://www.geometrian.com/Ian%27s%20Shader%20Demo.zip> It's self-running; just double-click on Demo.py, and it will play itself with commentary.
Note that your computer may not like some bits of code: -I've heard problems with glutInit(). Apparently, some people *need *the line, others *can't* have it. (edit it on glLib/glLibLocals.py/line 4) -Of course, your computer may not be able to run the demo at all due to hardware/software issues. This program was created and tested with Python 2.5.1, pygame 1.8, and PyOpenGL 3.0.0b*. -If it's not one of these problems, contact me personally and I'll see what I can do :) A fragment shader demo might happen sooner or later... Ian