Hello everyone,

I've been working on and off on shader code.  There's still a lot to do, but
I want to release a little demo of what I have so far with respect to vertex
shaders.  This is just a little demo, sort of a "first draft"; nothing big
enough to put on the site itself, but still pretty interesting, and, dare I
say, funny:
http://www.geometrian.com/Ian's Shader
Demo.zip<http://www.geometrian.com/Ian%27s%20Shader%20Demo.zip>
It's self-running; just double-click on Demo.py, and it will play itself
with commentary.

Note that your computer may not like some bits of code:
-I've heard problems with glutInit().  Apparently, some people *need *the
line, others *can't* have it.  (edit it on glLib/glLibLocals.py/line 4)
-Of course, your computer may not be able to run the demo at all due to
hardware/software issues.  This program was created and tested with Python
2.5.1, pygame 1.8, and PyOpenGL 3.0.0b*.
-If it's not one of these problems, contact me personally and I'll see what
I can do :)

A fragment shader demo might happen sooner or later...

Ian

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