> -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Knapp > Sent: Monday, December 01, 2008 10:54 AM > To: pygame-users@seul.org > Subject: Re: [pygame] Pygame-Fenix - Using generators as game objects > > On Mon, Dec 1, 2008 at 7:49 PM, Noah Kantrowitz <[EMAIL PROTECTED]> > wrote: > > Panda is more of a hybrid of an actor system and a lot of interlinked > state machines (each actor has an FSM, and there are others that are > global). I do actually like this model a lot, just not the Panda API. > > > > --Noah > > What do you dislike about the API? I find it really easy to use. I > sometimes wish pygame were more like it. What would you change?
The Panda API has a lot of a C++isms that show through to the Python side. Example: Node vs. NodePath. It isn't bad per se, just not as clean as it could be. I think the same ideas could be made into a much more pythonic system that would be glorious. --Noah