Yeah, pure PyGame. I've been contemplating using OpenGL to see if that speeds things up a bit (I'm doing a full-screen refresh most frames, thanks to scrolling). Need to look up the 2D drawing stuff.
Thanks -FM On Mon, Dec 8, 2008 at 12:12 AM, Ian Mallett <[EMAIL PROTECTED]> wrote: > Hi, > > I'm assuming you're using pure PyGame (no PyOpenGL) and that you know about > pygame.font. > > Yes, I would recommend rendering the image in the largest font size, then > using pygame.transform.rotozoom() to zoom in and rotate. Alternately, if > the text is static and there's not too much of it, you can just use an > image. > > Ian >
