Hey, has anybody else had problems with blitting alpha transparent surfaces using BLEND_RGBA_MULT on Mac OS X? I have some code that works perfectly on Linux and Windows XP, but when I try it on my Mac, I get yellow areas where I should be getting transparent areas.
I have posted a more detailed description along with a test case at http://pygame.motherhamster.org/bugzilla/show_bug.cgi?id=26 I would greatly appreciate it if anyone else using a Mac could test and see if they get the same results --- James Paige
