You must call the Sprite.__init__ function from your own classes __init__.
Yanom Mobis wrote:
Ok, this is weird: #init-code import sys, pygame, os, namegen os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (100, 100) from pygame.locals import * screen = pygame.display.set_mode((500, 500),pygame.NOFRAME) clock = pygame.time.Clock() bgc = 0, 255, 2 class basicsprite(pygame.sprite.Sprite): #create a sprite class def __init__(self, img): self.image = pygame.image.load(img).convert_alpha() self.rect = self.image.get_rect()#make a canisterspritecan = pygame.sprite.Group() redcar = basicsprite("redcar.png") spritecan.add(redcar) #ready... set... GO!!! while True: #main loop clock.tick(30) for event in pygame.event.get(): #every game has one if event.type == QUIT: exit() if event.type == KEYDOWN and event.key == K_ESCAPE: exit() screen.fill(bgc) spritecan.draw(screen) pygame.display.flip() gives this error: /usr/bin/python -u "/home/yanom/app/game/game.py" Traceback (most recent call last): File "/home/yanom/app/game/game.py", line 20, in <module> spritecan.add(redcar) File "/usr/lib/python2.5/site-packages/pygame/sprite.py", line 319, in add sprite.add_internal(self) File "/usr/lib/python2.5/site-packages/pygame/sprite.py", line 147, in add_internal self.__g[group] = 0 AttributeError: 'basicsprite' object has no attribute '_Sprite__g'
