At some point, you're going to have to have a pygame.font.{Sys|}Font() call,
and in that call, you're going to have to specify a size.  The developer
will either have to specify a size to load (so the developer already knows)
or load every size.  If the latter is the case and choosing an arbitrary
size is then a problem, you can make your own font class with the relevant
attribute for each font size.

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