Hi
if you are using LayeredDirty or LayeredUpdates groups you should use
the clear and draw methods only once per iteration in you main loop
(otherwise the result may have artifacts and non desirable effects,
maybe this is missing in the docs?).
~DR0ID
Daniel Mateos schrieb:
Might need to toy with the ordering a bit. I think clear-before-draw
is correct, but I haven't played with it myself.
-FM
Hahaha you actually just solved my problem, calling clear after was
working even tho its wrong but adding the additional sprites was
lagging it enough to make it show.
My Linux PC must have been too fast for it to matter.
Daniel Mateos
[email protected]